Rogue bg3 reddit. RizzmerBlackghore. Level 4: Rogue and choose Tavern Brawler as your Feat – put 1 Point in Con. You can also do Berserker/Thief to gain 2 extra melee attack (Frenzy) since you'll gain 2 bonus action in a Yeah. Expertise Choices: Sleight of Hand and Perception. In the TT, beastmaster is garbage and no one plays it. Reply. • 8 mo. Yes, rogues trade some combat power for being really good at skills, this is true full stop. TBH I think swords bard is kind of meh. Now if you want the strongest monk build I recommend using elixir of cloud giant strength to get strength to 27. 4. Gather your party and venture forth! The dual wielder feat is bad for a dex based character. That doubles your normal attacks (2+2) at 8th level. They're terrible with a bunch of targets, but great for single targets. Currently as the game caps at 4, its better to take the feat. There are two possible execeptions: Getting three levels for Thief with a Swords Bard build. Get a sneak attack off and then hide and round a corner to cut line of sight. • 1 yr. There's not a whole lot of it, and it depends heavily on what type of rogue you want to build. Level 1: Rogue (1) -> Make sure to take proficiency in Stealth. The problem with this multiclass in TT DnD is that your rogue spells and wizard spells don't add up, so you don't get any higher level wizard spells than you would with a different rogue class. Therefore nothing can be found. At monk 4, take on tavern brawl and str +1. A turn lasts the whole combat round. Some D&D 5e builds may not work well in BG3. Sneak attack damage has two ways to be activated. Being able to off-hand a normal weapon instead of a light weapon means one of your two weapons get +1 damage on average. Melee rogue is worse, since you have less movement for hiding in combat. And BG3 may have some really good multiclassing builds that wouldn't be possible in tabletop. g. 26%), then Sorcerer, Storm sorcery (3. Rogues can also use Dash and Sneak as a bonus action so you can do some neat things. So I'm playing a primary rogue with 2 levels in Paladin to get divine smite, In tabletop you are able to divine smite and proc your sneak attack damage in the same attack but I can't seem to do that in the game. Immediately go into turn-based mode and use Cunning Action: Hide inside the fog. Late game, your best stat(by a small margin) is WIS. 1 attack an enemy that has 1 ally close to it. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the people she fights at disadvantage so she or her allies can stab 'em while they're down. Idea is you are a dual wield fighter, this means at level 3 you are attacking 3 times with the two bonus actions. If you want to do a medium armor build, Githyanki can get you that proficiency. They have other nice things, but that is what they do best. Narueen. Gather your party and venture forth! Thief is a lot stronger than Assassin. For expertise, I suggest Perception and Stealth. Gather your party and venture forth! I’m a firm believer Ed from the dnd movie was a moderate level rogue (spy background) with 1 level in bard 😂. Steal everything they got. Gather your party and venture forth! Once combat starts, I generally keep my rogue (Asterion in this case) on the outside edge of the combat with a longbow. [deleted] • 4 mo. Character Build. I wanted to write my thoughts about three generic purpose must-have rogue items. Rogue Paladin Multiclass. You could make a case for a lot of feats for specific builds. I usually try to have at least 1 tank, 2 casters, one of which should be a full caster, such as a bard, wizard, druid or cleric, one ranged character with consistent damage like a rogue, ranger The one thing you really need charisma for in BG3 (at least in EA) is bartering. Larian may adjust these rules in BG3. Which might be significant now that hide is an action. you can arrive pretty early at the gnome camp, talk your way in and buy the heavy armor that heavy armor users should get at first level (i. Most combats start at range. Good spells to take include Hunter's Mark, Hail of Thorns, and Fog Cloud for combat; or Longstrider and Speak with A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Main Skills: Athletic, Acrobatics, Sleight of Hand, Stealth, Perception and whatever else of the remaining. [deleted] • 3 yr. Not just the time the rogue is making their action, bonus actions, and movement. If possible you might then want to hide again to free up a bonus action on the next round to cast a cantrip, shove etc. I'm going for Acrobatics, Stealth, Investigation and Deception myself. It is because the first 2 lvl of rouge are rather useless, and monk lvl 5 - 8 are very critical for monk. But a Paladin will NEVER be able to a roll +10 or higher on 6-7 entirely different skills checks either. Sorcerer, Draconic Bloodline (5. I think in BG3 it's best version of Rogue I played so far. During the EA and after launch of the game, it was The only way I could see STR as useful for a Rogue is if you're planning a build that uses the Titanstring Bow (adds STR bonus on top of your DEX bonus to damage). The vendors in EA weren't amazing, but e. Rogue delivers solid single target DPS in combat but lacks the defense of a Fighter. Or, you could just take a dex ASI which will also get you that AC, +1 damage to both weapons instead of just one, and then a whole lot more. I'm bringing a character from another game into BG3 who's a street punk/street fighter type. 1. However, I do agree with you in BG3, beastmaster ranger might be the one exception in which pure class might objectively be the best option at all times. We would need the final beast master rules to give a concrete answer, cause your companion unlike 5e will get better as you level in bg3. Choose your enemies with low ac, otherwise turn off. For the Ranger levels, you want Archery Fighting Style at 2nd level. As others have said you get to sneak attack when you have advantage on your attack. It may even be optimal in many cases to forgo finesse weapons to get better weapon damage than just 2d6 1 to 2 times a round. Act 3 - levels 11 & 12. Was aiming toward Tiefling with a Dex base. It doesn't do more damage than a Fighter, it just does solid damage, and then falls behind a Fighter in defense. It starts before the turn of the first person in initiative and ends after the turn of the last person in initiative. Class Features: Sneak attack, uncanny dodge, fast hands (extra bonus action), second-story work (reduced fall damage), song of rest, cunning action, two-weapon fighting, flourishes. Cleric has come out as the least popular class (3. Your final build should open Rogue due to better opening bonuses. 581K subscribers in the BaldursGate3 community. It's tricky in BG3 because at level 11, rogues get reliable talent, which, if you're going roguish skill monkey, you absolutely want. I've played thousands of hours of NWN. Background: Sage. If you liked those games's combat, you would like this one too. An ASI increases your chance to hit, damage (martial), and spell DC (casters). But BG3 don't have that possibility, and indeed, assasin after turn 1 is just a rogue. 79%). Maleficent_Cap_181. Am I doing something wrong or is this just not possible in BG3. Anyways here’s the build outline: Tor, Male Seldarine Drow. Level 3: Rogue and Choose Thief Subclass. Note: this build works best with Ethel’s hair so you can get to 20 dex with only 1 feat. Dex is better, you get +1 to AC, initiative, all the relevant skills and save, hit (main hand at least as dual wielding is currently bugged) and damage, whereas the feat just gives +1 to AC and Damage. Better on a companion, though. Ohohoh - with Bloodlust, it's absolutely insane. Gather your party and venture forth! TLDR: Daggers aren't necessarily worth it but for a Rogue, rapiers aren't worth that much more after level 5 in my opinion. So for a thief build especially, dual crossbows are optimal. All depends on what kind of fighting you want to do and what kind of rogue you want to be. Mobile will make the fastest monk or rogue (particularly Thief subclass) you’ve ever seen. Currently level 12 at 8 monk / 4 rogue. No. Not even the tooltips! You won hide and seek! Also in case anyone else comes across this glitch, validate your files through steam and it should fix it. In Pillars of Eternity Rogue was the same melee fighter, but extremely squishy also - very bad experience. You can multiclass if you want, though; rogue/ranger does a crapton of damage in melee, as long as you can keep concentration on Hunter's Mark. Now since BG3 uses a D20, ordinarily you have Rogue is one of the most common multiclasses with ranger, especially gloom stalker, and by a long streak. I was under the impression that Monks are fineness builds. Gather your party and venture forth! I recently just knew about the fact that you can indeed build a dex Barbarian that uses finnesse weapon. e. Feats: ASI dex > Savage attacker. With a dual wielding build an extra bonus action is an extra offhand attack. ago. In the case of a rogue, it also improves their AC, initiative, and stealth/sleight of hand. Larian is already homebrewing several of the rules regarding race, class, and subclass options. Class: Thief Rogue 5/ Swords Bard 7 (instrument: flute) Weapons: dual-wielding. That leaves you with 10 levels of rogue which still nets you 3 feats and great sneak attack dice. This works in BG3 as well because you can play basically anything and get through the game just fine (at least in EA so far) but I'm curious either way. Note: **At some later point you Low level rogue gets you an extra 2d6 if you make a specific attack while having advantage and expertise thats it. Rangers have hunter's mark and some subclasses add some good ranged options. Further, rogue gets ASI/Feat at 4/8/10/12, so if you take at least 3 levels, you're giving up 2 ASI/feat. Gather your party and venture forth! You want 16 Dex and 16 con to start. Gather your party and venture forth! MembersOnline. Just don't. Level 2: Ranger (1) -> Sanctified Stalker and Beast Tamer Fighter/Rogue multiclass thoughts. level 2: ranger (your first spell slots! get Hunter's Mark, that's your bread-and-butter, also fighting style: archery) level 3: rogue (sneak attack!) level 4: rogue (cunning action!) level 5: ranger (pick Hunter subclass with colossus slayer for pure DPR, or Gloomstalker for more stealth gameplay) level 6: ranger (bring dexterity to 18 or 19 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Even tho it was OP, it was not "rogue". Intelligence checks cover something totally different and still need to be rolled. This feat could also be a good choice for higher A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Fugaciouslee. BG3 first, it is a high water mark of CRPGs that may never be seen again. •. I suggest after around Monk 6 or 5, respec for fighter 1 for heavy armor and shield. This is where the final build comes to life and we start by not only respecing but even changing the hireling we use. You also get +1 AC. Gather your party and venture forth! The two spreads I think are most worthwhile are either Rogue 7 Bard 5 or Rogue 6 Bard 6. For a melee-striker type, wood elf's extra movement is terrific. The point of arcane trickster is you get some wizard spells without having to invest in wizard levels. Dual crossbows innately have the benefit of two weapon fighting style, so you want Archery instead. Anything else is homebrew or a misinterpretation of the rules. The entire point of this is getting the additional Bonus Action for an additional offhand attack while dual Rogue sucks? The thief was always lackluster (if I put it very mildly) in BG1/2 and was pretty much a mandatory party member because of the irreplaceable ability to detect/disarm traps. 22. It doesn't have anything to augment its melee damage (like hunter's mark oder hex Even if something else gives you better AC or combat perks, keep graceful cloth handy. Use hunters mark 1d6 per hit as well. tenehemia. Rogue if you want to do heavy damage, bard if you want to do okay damage and have lots of casting options. Level 1: Rogue. I’m contemplating getting 3 levels in rogue (thief) on her for the extra bonus action which will allow Spiritual Weapon to attack twice per round. The first three allow to make 4 attacks per turn, to really pump up the damage. What you get is a couple more spells If you have no other source of advantge, stand behind them, hide, then stab. 515k4. Put on Smuggler's Ring (+2 Sleight of Hand) from the skeleton in the bushes to the right of the BG3 is the third main game in the Baldur's Gate series. Level 2: Rogue. There are better gear for sure, however, I kept this one as my go to "stealing gear" and I rarely fail. The Tough feat is outstandingly good for low HP classes. Many multiclass builds go into Rogue just to get Thief. You messed up by taking 15 dex at the start though since Share. For progression I’d go rogue 4 > fighter 5 > rogue 3. If you are curious about 9/3, see the FAQ. You are going to get loads of strength anyway, so focus on stacking WIS. Dual Wield build monster. Also, by not going to at least level 11 rogue, you're giving up a really strong non-combat ability making your minimum roll in any proficient skill a 10 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Rogue doesn't suck, it's just other characters can do so much better. Gather your party and venture forth! The end goal of this build is to reach 8 Open Hand Monk / 4 Thief Rogue. This ends up being a large part of the game. Bard / cleric 10/2 is also a great build to get heavy armor. Bow: Dark fire Shortbow for haste and resistance to fire and cold. r/BaldursGate3. Embracing the Rogue's virtuosity as one navigates the tapestry of Baldur's Gate 3 ensures a harmonious expedition, attuned to the pinnacle of mastery. Gather your party and venture forth! catboy_supremacist. The rest is up to you. Put on Gloves of Power (+1 Sleight of Hand) obtained in the first goblin fight. I made a pact with an inscrutable elder god I don’t understand for power that is probably going to drive me insane. Rogue is good for the sneak attack at ranged, but nothing else unique to rogue goes into making him good at ranged really, so you are all in there. . Run/jump away as far as you can and then exit turn based mode. Thief is the best rogue spec by far, this issue is due to the way they added the class in BG3. 5 gloomstalker / 7 rogue. chainmail; and it's the only place in the game where you can even get it). I recommend go monk all the way to 12, then respec to 9 monk 3 rouge. Respec and dump every stat besides Wisdom and Dex. Here, a thread about rogue items. BG3's Homebrewed Thief that gets two Bonus Actions, basically catches back-up to the baseline 5e Cunning Action economy since they can re-hide every turn like they need to and then still have BA left that Rogues are Here are a few examples of how you could make things easier for yourself when pickpocketing: Have 16+ Dex. Gather your party and venture forth! 8. The only ones I wouldn’t recommend would be the armored feats because you’ll have lots of armor options and can make anything work. Gather your party and venture forth! An optimized melee dual wield character requires (1) two-weapon fighting style, (2) fast hands for extra bonus action (Rogue Thief subclass, level 3), (3) extra attack (ideally), and (4) hunter's mark (optional). Fighters and all their extra attacks, action surge, and extra ASIs/feats actually make some of the best archers. Now in bg 3 it work as a special ability but can be change into reaction in the menu next to spell preparation on character sheet. Mostly a meme build though. The strongest monk/rogue split is 9 monk (open hand)/3 rogue (thief) with strength primary stat and tavern brawler feat, you just murder people with extremely high sustained unarmed damage attacks. Depends on the rogue build. Yes but: 1: wisdom is used by clerics, so there is a backup there. Coz ppl play WoTR for either it's combat and quest system lmao. Gather your party and venture forth! So if you’re looking for damage; Dual wield hand xbows Thief rogue Gloomstalker ranger 3 levels rogue at the least Thief gets 2x bonus actions Extra attack level 5 ranger 4 attacks minimum, if you take sharpshooter -5 to hit but +10 to damage. I rogued so hard that everything became invisible. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Fighter is just all around good at combat and you spend a lot of time on combat in a game like this. 6. Good rogue gear to keep an eye out for. Your Inspiration dice become d8s, you get Font of Inspiration (replenishing dice on short rest, which is huge if you don't like long rest spamming), and access to 3rd A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and continued by Rik Hoskin and Marcio Abreu The combat is more like XCOM and Wasteland franchise if you have played it. No reason at all to main a Rogue, truly, practically any other class is more interesting. You can double dash in a turn to cover high distance. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Yep with thief. Defensive, powerful abilities, can take the damage and keep them and their party alive through it all. Gather your party and venture forth! Definitely recommended. 0. =====. Bard 5 is a pretty huge level for the class, so I definitely recommend getting there. But the level is only beast master, not overall player level. Aside from enchanted daggers, 5e simplified weapons too much to, at least on paper, consider a dagger in place of a shortsword. 21%) is next, followed by Druid, Circle of Spores (4. Gather your party and venture forth! Sword Bard 7 / Rogue 3 / Fighter 2 is fucking bonkers strong. Multiclass: Yes it's viable, even strong, but you take rogue for the lv3 class features, not the sneak attack dice. Add 2 Fighter levels for Action Surge, and you get 6 attacks for one round at 10th level. 63%), although Fighter, Barbarian and Rogue didn't fair much better. For an assassin, deep gnome is best because of advantage of stealth checks. Yes. The only item that is absolutely a must have for pretty much the entire game is The Graceful Sharpshooter is where it’s at. Paladin - this is the class. I started off with a level of rogue This means classic 5e Rogue Stealth builds will effectively have a Bonus Action deficit in BG3 and won't play like they do in 5e. Assuming no respecs for simplicity, I'd go 5 Gloom Stalker Ranger --> 4 Assassin Rogue --> 3 Fighter. Rings: Ring of protection for +1 AC/Crushers Ring for +10 ft movement. Have Proficiency or, better yet, Expertise in Sleight of Hand. End build is 2 fighter, 6 Monk 4 thief. I don't know if it's just me, but my rolls don't seem right after getting to level 11 as Rogue. 2 you have advantage with the rogue. Archived post. From this day forth, he shall be known as "John Cena". Reply reply. With a two handed weapon. In DND assassin/AT are good in a RP way. But mostly because I know one of my friend will go Sleight of Hand. A Wizard with a Constitution of 14 would see an HP gain of 30-33% depending on their level, putting their HP roughly on par with that of a Hit Dice 1d10 martial class (e. See WIS scaling for more details. They will NEVER out damage a Paladin that is swinging for the fences and backed by the power of a full array of smites. Adding a level of fighter for a fighting style could be nice as well. Sharpshooter is probably the best Feat to pick at 4th level. 2. U gotta explain more on why you dislike WoTR's combat and quest system. Gives you Warding Flare and pretty nice spells like Shield of Faith and Sanctuary. The attacks can be either ranged or melee. Go 5 gloom then 4 thief to get your extra attack and second feat, then go 2 fighter and finish rogue (or take another fighter level, but the defensive from 5 rogue is nice. Don't listen to everyone else, be the best damn rogue bard you can be. Amulet: Amulet of Constitution for +23 to con. A utility mage with a lot of quality of life spells is nice to have. Gather your party and venture forth! The D&D 5e rules for multiclassing can be found here for free. One could argue that 3 or 4 levels of rogue -> thief is useful for any build, but: Bards get nice stuff at level 10, including choosing 2 spells from the wizard list: You can get counterspell, for example. After these the popularity dips and each subclass is a lot closer in votes. Gather your party and venture forth! Every Rogue level will just make the Bard worse. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. You can fill the last 3 levels with any mix of ranger, thief, or fighter 2. 5 gloom 5 thief or assassin and 2 fighter You can essentially play a gloomstalker like a rogue, with extra attacks. After 1 fighter, 6 Monk, take on rogue until 4. Boost str using feat, use astarion str potion when you get that too bringing your str to 22. A few feats can warrant bypassing an ASI: Sentinel, Polearm Master, and War Caster, to name a few. 1 level of Light Domain is pretty neat for a skirmisher rogue. In BG3 they are much more competitive (useful) in combat, however, their out-of-combat abilities can be learned (or chosen in character creation) by any class A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Levels 1-3 rogue (thief) Levels 4-8 barbarian (I went bear heart) Levels 9-11 fighter (champion) Level 12 - rogue. Gather your party and venture forth! ADMIN MOD. In Dragon Age Origins Rogue was like melee Fighter. One of the greats. When you get to mirror bring str to 24. For those not aware, Reliable Talent is a passive you get at level 11 that makes it so that whenever you make a roll in a skill you have at least proficiency in, you can never get a result lower than 10. Not to mention you also got more ki and heal more with the wholeness of body for each monk lvl. Id strongly recommend picking up the risky ring as well for even higher crit chance and permanent sneak attacks. Wisdom is not a trait I favor. Gather your party and venture forth! For every 2 levels of multiclass you take, you're giving up 1d6 of sneak attack damage. You'll loose spellcasting progression and your sneak attack will deal puny amounts of damage. Same with the early glove that also gives a sleight of hand bonus. Rogue is a damage dealer. You can solo almost anything with some stealth management, so it shouldn't matter that much. • 7 mo. 2 lvl of rogue sacrifice lvl 6 spell slot for cunning action. The key difference in 5E/BG3 is you get to add your DEX bonus to damage when using a finesse weapon, which we couldn't do on NWN. Each turn he shoots and then bonus action hides, occasionally spending a bit of time to reposition to a better spot. I played a rogue and had we continued playing that campaign, I probably would have added in some bard levels. 3. At level 8, I can have Wyll, Gale, Shadowheart launching Fireballs, Glyphs, Confusions, Guiding Bolts, Scorching Rays - Massive AOE CC effects - paint the battle-field filled with issues they have to deal with. --. A great thing about having two rogues in the party is they can both gang up in melee on the same target and they'll always both have Sneak Attack due to it. There is a fun combo with Rogue/Barbarian multiclass. a Fighter with a Constitution of 14). They can shine when the GM create some opportunity to use them. Penguinz_76. But I'll speak for the class on itself. This means that if you take a single dip in Rogue, you can consistently deal Sneak Attack damage in melee using Reckless Attack. Gather your party and venture forth! I have become the best rogue ever. Thief 4 and Gloomstalker 5 is a very solid core build. Essentially, you can use sneak attack damage as long as you have advantage on your target. That’s Bg3 and RAW 5e. mu oa iq pt jc uu th mc bn lr